// tst.cpp : Defines the entry point for the console application.
//

#include "target.h"

typedef void (*ResetFunc)(void);
typedef void (*ProcessFunc)(int);

typedef struct {
	const char* name;
	ResetFunc reset;
	ProcessFunc process;
} MachineDef;

#define MkMachineDef(name_) { #name_, smk_#name_#reset, smk_#name_#process }

MachineDef machines[] = {
	MkMachineDef(pingpong)
};

#define 
int main(int argc, char* argv[]) {
	return 0;
}

